LIFE Greenshoes4all - Footwear environmental footprint category rules implementation and innovative green shoes eco-design and recycling
Programme: LIFE17 ENV/PT/000337
Duration: October 2018 - September 2022
Objective: To implement and disseminate a Footwear Product Environmental Footprint (PEF) methodology and to develop efficient eco-design, recycling and manufacturing solutions, in order to obtain performing shoes with a lower PEF.
Skills4Smart TCLF Industries 2030 Blueprint - Textile, Clothing, Leather, and Footwear
Programme: Erasmus + (591986-EPP-1-2017-1-BE-EPPKA2-SSA-B)
Duration: January 2018 - December 2021
Objective: To enhance the modernisation and competitiveness of the EU Textile, Clothing, Leather, and Footwear (TCLF) sectors through the development of a sustainable upskilling and reskilling strategy, which is supported by a communication campaign to attract social, economic and political actors..
Attracting New Skilled Workforce for Quality Jobs in the European Footwear Sector
Programme: Social Dialogue (VS/2017/0006)
Duration: February 2018 - February 2019
Objective: To address the recruitment of young workers and define mid-term strategies for attracting, training and hiring them, providing them with the necessary opportunities to obtain quality jobs within the footwear industry.
Digital TCLF 2025 - EU Textile, Clothing, Leather, and Footwear
Programme: Erasmus + (575850-EPP-1-2016-1-BE-EPPKA2-SSA)
Duration: December 2016 - November 2018
Objective: To bring updated digital skills to the European textile, clothing, leather and footwear (TCLF) sectors by identifying the skills needed to embrace the digitalisation of industrial production, and increase the competitiveness of European companies.
Fit to Comfort - Skills Alliance for comfort & healthy footwear manufacturing - new qualification programme and innovative training opportunities
Programme: Erasmus + (562333-EPP-1-2015-1- PT-EPPKA2-SSA)
Duration: November 2015 - October 2018
Objective: To create, pilot, and certify a new qualification profile and corresponding ICT and work-based training to address the identified skills and competences gap in comfort and healthy footwear.
Knowledge4Foot - Knowledge Platform for Transferring Research and Innovation in Footwear
Programme: Erasmus + (2015 - 1- RO01 -KA203-015198)Manufacturing
Duration: September 2015 - September 2018
Objective: To create a curriculum and platform for internships/project-based learning, which will allow interns to transfer research and development skills and knowledge to the footwear
European Skills Council - Textile, Clothing, Leather & Footwear (TCLF)
Platform for the exchange of best practices and the fostering of alliances within the TCLF sector
Duration: 2008 onwards
Objective: to improve the level of education, skills and employment in the Textile, Clothing Leather and Footwear industries through an effective networking of the Industry Skills Partnerships (i.e. national observatories) and of the EU Social partners of the TCLF sector, as well as through facilitating decision-making on education and training issues in the sector at European, national, regional and company levels.
eBIZ Textile, Clothing and Footwear
A Public private initiative to support e-Business in the fashion industry
Duration: 2008 onwards
Objective: To create a favourable environment for the European textile clothing and footwear industries that stimulates and enables the uptake of ICT and e-Business technologies to harmonize business processes and data exchange architectures and standards, at European or international level, within the textile/clothing and footwear industries.
Making connections and crossing borders with design, craft and manufacturer across Europe
Programme: Competitiveness and nnovation Framework Programme
Objective: To promote design and innovation through the support of partnerships between Designers and Enterprises (manufacturers, retailers, craftsmen, technology companies) in fashion, textiles, jewellery, footwear, eyewear, furniture, fur, leather industries, from different EU member states to coach them, and showcase the prototypes in specific connected events.